Part Three - Classes! Trades of Power.
Trades of Power
Trades of Power are the special skillset classes known to most, although a few rarer ones are listed here as "chosen ones" find themselves in unusual trades by fate or choice, and a few are the darkest, most restricted trades in the eyes of Order, and many may be exiled from activity from cities outright.
(Pictured - Knaeorrble - (Knaeowble norm order resident) are the "folk" of the land in most places of virtue, and even they have been regularly trained by society with basic maeilitaar defensive skills, making nearly all of them effectively able basic fighters in times of crisis.
Trades of Power are Praeodtra
Trades of Power are called Praeodtra (Professional Offensive Defensive Trade) in-world, however, the world is wide and varied enough to recognize most other terms of "title" "job" "occupation" or "class" most of the time as well. That said, only those with martial options will call themselves Praeodtra, seamstresses may not, for example, unless also trained with martial skill as well.
THIS THEN ARE A LIST OF PRAEODTRA
(Classes)
Aeaulleth
(Pictured - Aeaulleth Aeallgent (Alpha Elegant Lethal Agent)
Aeaulleth (ASSASSIN VARIANT) - The All Alpha Ultra Lethal of Khaeorr
Aelthgent, Daelthrip, Graeuestab, Naeoultro, and Thaeuggs. The worlds most dangerous class.
Poison and assasination skills are profound, allowing for instant, frequent, one-shot kills.
Extreme dread and poison tools are used, outlawed to death everywhere, if detected.
Only allowed in purely chaotic or neutral companies, otherwise, constant conflict in lawful ones.
Masters of disguise, with urban guild wars and assasination ascensions to guild masters, at high levels.
Aeuarrkher
(Pictured - Aeuarrkher Aearkaduor (Aeurkademy Urban Order ) - The City Mage.)
(Pictured - Aeuarrkher Raeougdar (Aeurkademy Road Order ) - The Road Mage.)
(Pictured - Aeuarrkher Braeushar (Brash Rural Brush Aeuarrkher ) - The Bush Mage.)
Aeuarrkher (MAGE VARIANT) - Alpha Elemental, Universe Altering, Reality Rune Casters of Khaeorr
The Aearkaduor , Raeougdar, or Braeushar , without question the worlds most powerful class.
Absolute Authorities of magic. Controversially thought distrusted, overpowered and dangerous by half the world.
World awareness is that magic overuse has ruined the world countless times, and a magic using life can be hard.
Beings with personal powers to defend or destroy entire cities in smallest groups, and thus are regulated heaviest by Order.
Magic devices and effects may extremely improve, when an Aeuarrkher can activate, alter, amplify or multiply them.
Armorfree and focused, fighterless intellects, allow ultimate magic channeling, with equal trade offs in vulnerability.
Device, potion and artifact creation at medium levels, yet civilizations have many requirements for use in realms.
The most powerful class by far, yet also the most challenging, with many world altering spells, at high levels.
Braeawnian
Braeawnian - ( BARBARIAN VARIANT)
The Heavy Rebels. Maximum and most hit points of most class
Barbarian Brawn adds overstrength, the only class that bolsters and exceeds an attibute.
High natural defenses and many secondary survival skills.
Antimagic attitudes and abilities.
Horde summoning at high levels.
Craeedic
Craeedic - (Cleric Variant) - Creed Powered Beings of Khaeorr
The Divine Defenders. Earliest, and Easiest access to best healing and protection powers.
Powerful, god specific, secondary powers.
Possible, god specific, interventions and interactions.
Blunt weapon exclusive, undead specialists.
World aware importance.
Naeampion
Naeampion - (Druid Variant) Nature Amplified Champions of Khaorr
The Wild Wraths. Nature Magic Masters and Authorites.
Suprisingly effective, early combat spells and powers.
Powerful, secondary nature skills. Plant magic experts.
Exclusive cultures, armor and weapons.
Near unique and demi-god-like, nature powers at medium levels.
Maeilitaar
Maeilitaar - (Fighter Variant) Martial Elite Being of Khaeorr
The Chosen Champions of Khaeorr. The worlds most underestimated class.
Most attacks of all the classes, and automatic full and double hitpoints per level.
Most weapon and armor options.
Class most likely to survive early levels. Most parties fall due to too few fighters.
The very foundation, historically and traditionally of most parties, and typically its leader.
Kaeorector
(Pictured - Kaeorector Daeaishen)
Kaeorector - (Paladin Variant) Knight Correct Rectify Order.
The Knights Knaeoblar. The highest mortal moral authority of divine warriors, known.
Strict moral code and training from authorities gives the backing of billions.
Free advanced living armor, prime missions and resources, with serious responsibilities.
High rewards and promotions, for maintaining expected examples of virtue.
Extreme, god-like equipment, armors, mounts and positions, at high levels.
Graeoamyr
Graeoamyr - The Great Roaming Realm Fighter of Khaeorr
Traillords,and Bushmasters the Frontiers First Fenders. Master Tracker of the Wilds.
Nation funded, field raised, tested and trained, granting quadruple starting hit points.
Lifelong trained to defeat select target types, allowing +4 towards attacking some.
Extreme tracking skills, including trail senses to sometimes know encounters ahead.
Moral integrity rewarded with high levels, eventual mage/druid powers and followers.
Scraeogue
(Pictured - Scraeogue Daeuogent - Dual Dagger Gentleman Agent)
Scraeogue - The Scavenger Scout Scrap Rogue of Khaeorr
The Slaeaimor (Sly Slay Slip League Order) Laeoklor, Shaeadirec, Daeungual and Traeapmon.
Essential stealth skills, needed in parties to scout ahead for outnumbering ambushes.
Essential detection and disarming skills, needed in parties to overcome frequent, fatal traps.
Essential lockpick skills, needed in every party for easy access to locked areas and objects.
Light armored, exclusive stealth options, allow pockpocketing and lethal sneak attacks.
A society respected trade, unless caught in crime, and heavily taxed and monitored by Order.
Kaeaizen
(Pictured - Kaeaizen Baeufoaki - Buff Folk Far Kick)
Kaeaizen (Monk Variant) The Karma Keen Kinetic Zen of Khaeorr.
Kaeaizen are the worlds most wonderous exotic warriors.
Kaeaizen have unarmed combat powers that in time, have chances stun and kill in one hit.
Kaeaizen weapon skills are amplified by superior body discipline, adding bonuses, per level.
Kaeaizen may know Aearkripu (Aeuarrkh Acupuncture Pin Ritual) a unique healing skill of many benefits, usuable on themselves or others.
Kaeaizen may have Saeaschu (Sacred Sash Scarf Chucks), special weighted Staelbraid Ribbons that can deflect, entangle or disarm others.
Kaeaizen have rogue skills in stealth and traps, with many other skills, such as mind defenses, nature powers, extreme acrobatics, and more.
Vaeouran
Vaeouran (Bard Variant) Voice Audience Auralmancer of Khaeorr.
Mystic Music Lore Masters of Khaeorr. The worlds most inspiring class.
Most are the Battlehummer and Lyrican, sometimes called the Spellsingers of Khaeorr.
Successfully Hummed and Sung Songs give inspirational bonuses to all allies nearby, starting at +1 to hit, damage and ability checks.
Special songs eventually created from the Vaeouran personal experiences, are specific and far more powerful than standards.
Vaeouran can later choose to focus on bolstering and multiplying song strength at high levels, or becoming a part time, high powered mage.
Vaeouran have significant, select, rogue skills and are masters of lore (item identification and histories)
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